
Rhino uses the open source MonoMac framework instead of Xamarin.Mac for accessing native macOS features (primarily native user interface features). NET projects into self-contained application bundles. NET access to native features of the Mac Operating System and to allow for compiling. Xamarin.Mac is Microsoft’s proprietary closed-source toolkit used to provide.
Rhino for Mac does not currently use Xamarin.Mac. We highly recommend you use Visual Studio for Mac when developing RhinoCommon plugins for the Mac. At McNeel, we use Visual Studio for Mac to develop Rhino for Mac and iRhino 3D. Visual Studio for Mac has many of the features of Microsoft’s Visual Studio for Windows and uses exactly the same formats as Visual Studio for Windows: solutions (. This is Microsoft’s C# developer environment that runs on Mac. (Formerly known as Xamarin Studio, formerly known as MonoDevelop).
Xamarin.Mac: Xamarin’s closed-source version of MonoMac.įor developing RhinoCommon plugins, only Visual Studio for Mac is required. This is useful to have installed if you wish to use the RhinoMobile toolkit, but not required for RhinoCommon in Rhino for Mac. (Visual Studio for Mac was formerly known as Xamarin Studio, which was formerly known as MonoDevelop). Visual Studio for Mac: C# Integrated Developer Environment (IDE) for Mac. The Xamarin Platform is comprised of the following pieces: NOTE: As Xamarin’s platform is being integrated into Microsoft more deeply, some of these titles may change. Xamarin provides professional developer tools that make cross platform code easier to author, test, and maintain. Xamarin is the primary maintainer and commercial sponsor of Mono. Xamarin - a subsidiary of Microsoft - is a company founded by the engineers who created Mono. However, the differences between public MonoMac and Rhino for Mac’s MonoMac are inconsequential. That means Rhino for Mac is not using the public Mono, nor premium Xamarin.Mac.
RhinoCommon on Mac is executed through an embedded, custom, Mono framework.